DEVIL MAY CRY 4
SHUT DOWN THE DEVIL SOUND - PS3/XBOX 360 FULL WALKTHROUGH
Authored by VampireHorde MMMMM
MMMMMM
MMMMM MMMM
MMMMMM MMMMM
MM MMMMMMMMMMMMMM
MMM MMMMMMMMMMMMMMM
MMMM MMMMMMMMMMMMMMMMM
MMMMMM MMMMMMMMMMMMMMMMMMM
MMMMMMM MMMMMMMMMMMMMMMMMMMM
MMMMMMM MMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
M MMMMMMMMMMMMMMMMMMMMMMMMMM
M MMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMM
MMMMMMM MMM M
MMMMMM MMM
MMMMM MM
MMM
MM
+++DEVIL-BRINGER ASCII ARTWORK BY ME (BASED ON THE WITCHBLADE)
=======================================================================
================================================== =====================
=======================================================================
What it do, nephews! I'm back with my first walkthrough of 2008 and it
is for DMC4! It is here (and ONLY here) where you'll find a detailed
walkthrough of all 20 missions for Nero and Dante.
WHAT COMES BEFORE PART "B"? PAR-TAY!!!
+++For all other inquiries or for a second opinion, I suggest reading
TheGum's DMC4 guide.
=======================================================================
============================================================= ==========
=======================================================================
+++ THOUGHTS FROM A MILITANT MIND - THE GAMEPLAY +++
SQUARE BUTTON: ATTACK
TRIANGLE BUTTON: BLUE ROSE/EBONY & IVORY/COYOTE-A/PANDORA
X BUTTON: JUMP/KICK JUMP
CIRCLE BUTTON: DEVIL-BRINGER/SPECIAL STYLE
L1 BUTTON: DEVIL TRIGGER
R1 BUTTON: LOCK ON
L2 TRIGGER: CHARGE EXCEED GAUGE (NERO ONLY); SWITCH GUNS (DANTE ONLY)
R2 TRIGGER: CHANGE FIGHTING STYLE (DANTE ONLY)
D-PAD UP: TRICKSTER
D-PAD DOWN: ROYAL GUARD
D-PAD LEFT: GUNSLINGER
D-PAD RIGHT: SWORDMASTER
--The EXCEED GAUGE (Nero only)
Press and hold the L2 BUTTON three times to rev up Nero's EX Gauge. For
every three revs, one gauge lamp will light up on Nero's HUD. Rev up
the EX Gauge up to nine times to fill up all three EX gauges. This will
power up the Red Queen and deliver some major damage to all enemies.
Also, when timed correctly, Nero can use an Instant Rev after
performing a combo. Press the L2 BUTTON just as Nero starts a combo and
one gauge lamp will light up automatically. This can only be done once
per combo, so don't think that you can light up all three lamps on one
attack!
--SMOKIN' SICK STYLISH METER
As Nero and Dante perform combos on their enemies, the Stylish Meter
will measure the combos and fill up the Stylish gauge. The more combos
that they can initiate WITHOUT getting hit, the higher the meter goes.
To increase the meter, they must perform a different combo each time or
else the meter will start decreasing.
There are seven names per gauge: DEADLY, CARNAGE, BRUTAL, ATOMIC,
SMOKIN', SMOKIN' STYLE and SMOKIN' SICK STYLE. Even after the meter
disappears on the screen, the gauge does NOT reset itself, which means
Nero can continue racking up more stylish combos until he takes damage
(which resets the Stylish meter down by two letters).
--ORBS & SOME JUNK
The main currency of the DMC games is a thing called Orbs. There are
SIX different Orbs to collect (some harder to get than the rest):
RED ORBS - This Orb is used to buy Items such as Vital Stars, etc.
GREEN ORBS - These fellas restore Health
WHITE ORB - This Orb restores lost Devil Trigger gauges
BLUE ORB - These babies increase your Health bar
BLUE ORB FRAGMENT - Collect four of these Orbs to complete one full Orb
PURPLE ORB - These increase your Devil Trigger gauge
GOLD ORB - These babies revive you in battle and are the rarest.
--THE COMBAT ADJUSTICATOR
Throughout Nero and Dante's adventure, they will come across some weird
looking statue thingie with blue or red flames. These things measure
how much mixed combos you can make. Strike them with combos until a
certain rank (BRUTAL, ATOMIC, SMOKIN', SMOKIN' STYLE, or SMOKIN' SICK
STYLE) has been reached to destroy the Adjusticator. Destroying the
Adjusticator will usually unleash Red Orbs and a Blue Orb fragment.
-----------------------------------------------------------------------
---------------------------------------------------- -------------------
+++ FEAR IS YOUR ONLY GOD - THE STYLES & COMBOS +++
Nero only has one style and a few combos. All of them are easy to pull
off but require fast fingers to execute.
--RED QUEEN COMBO A /\/\/\/\
--RED QUEEN COMBO B /\ (SLIGHT PAUSE) /\ (SLIGHT PAUSE) /\
--RED QUEEN COMBO C /\/\ (SLIGHT PAUSE) /\/\/\/\
--RED QUEEN COMBO D /\/\/\ (SLIGHT PAUSE) /\
--HIGH ROLLER R1 + <-- /\ (hold button to jump up)
--AERIAL COMBO /\/\/\/\ (mid-air or during High Roller attack)
--STREAK --> R1 + /\
--ROULETTE SPIN /\/\ (SLIGHT PAUSE) /\ IN MID-AIR
--EXCEED L2 BUTTON
--INSTANT REV L2 AFTER EXECUTING AN ATTACK
--CALIBUR R1 + <-- --> /\ IN MID-AIR
--CHARGE SHOT HOLD []
--RAINBOW Press the SELECT BUTTON while running
--EVASION ROLL R1 + X BUTTON (use Left Analog Stick to roll)
--TABLE HOPPER R1 + X BUTTON (before enemy attack)
--BUSTER O (near enemy; in mid-air)
--DEVIL BUSTER O WHILE DEVIL TRIGGER IS ACTIVE
--GRIM GRIP R1 + CIRCLE BUTTON (standing on blue crest)
--SNATCH R1 + O (near enemy; mid-air combo)
--DEVIL SNATCH R1 + O WHLE DEVIL TRIGGER IS ACTIVE
--HOLD HOLD O AFTER EXECUTING BUSTER
--SUMMONED SWORDS [] WHILE DEVIL TRIGGER IS ACTIVE
--EX STREAK: Nero can also charge up the Red Queen when you press and
hold the buttons to perform the Streak. When done correctly, Nero will
stand still while revving the Red Queen and will automatically do a
Super Streak when the buttons are released.
--EX HIGH ROLLER: Perform a High Roller attack with one (or more) gauge
lamps lit up and Nero will perform a Super High Roller. Press the Rev
button again in mid-air to do an Instant Rev.
+++ DANTE COMBO LIST - ALL STYLES +++
--DEFAULT STYLE
REBELLION COMBO A /\/\/\
REBELLION COMBO B /\ (SLIGHT PAUSE) /\/\
HELM BREAKER /\ IN MID-AIR
HIGH TIME R1 + <-- /\
STINGER R1 + --> /\
MILLION STAB RELEASE ANALOG STICK & HOLD /\ AFTER STINGER
ROUND TRIP PRESS AND HOLD /\, THEN RELEASE
--SWORDMASTER
PROP O
SHREDDER O AFTER EXECUTING PROP
AERIAL RAVE O O O O IN MID-AIR
DRIVE R1 + <-- O (HOLD O FOR MORE POWER)
QUICK DRIVE O + /\
--TRICKSTER
DASH O
--GUNSLINGER
TWOSOME TIME O (EBONY & IVORY - USE ANALOG TO CHANGE AIM)
FIREWORKS O (COYOTE-A ONLY)
--ROYAL GUARD
BLOCK O
ROYAL BLOCK O (PRESS BEFORE GETTING HIT)
RELEASE R1 + --> O
ROYAL RELEASE R1 + --> O (BEFORE ENEMY ATTACKS)
--GILGAMESH
GILGAMESH COMBO A /\/\/\/\
GILGAMESH COMBO B /\/\ (SLIGHT PAUSE) /\/\
FULL HOUSE /\ IN MID-AIR
DRAW R1 + <-- /\
STRAIGHT /\ AFTER PEFORMING DRAW
KICK 13 R1 + --> /\
FLUSH X BUTTON
SHOCK O (HOLD BUTTON FOR MORE POWER)
SHOCKING! O IN MID-AIR
BEAST UPPERCUT R1 + --> O
RISING DRAGON HOLD O BUTTON AFTER EXECUTING BEAST UPPERCUT
DIVINE DRAGON HOLD O BUTTON AFTER B.U. UNTIL FIST FLASHES TWICE
--LUCIFER
LUCIFER COMBO A /\/\/\/\/\ (AS MANY TIMES AS NEEDED)
LUCIFER COMBO B /\ (SLIGHT PAUSE) /\ (AS MANY TIMES AS NEEDED)
LUCIFER COMBO C /\ (SLIGHT PAUSE) /\ (SLIGHT PAUSE) /\
LUCIFER COMBO D /\/\ (SLIGHT PAUSE) /\
LUCIFER COMBO E /\/\/\/\ (SLIGHT PAUSE) /\
SPLASH /\ IN MID-AIR
ECSTASY R1 + <-- /\
DISCIPLINE O
CLIMAX R1 + <-- O
--PANDORA
PF013: EPIDEMIC []
PF262: JEALOUSY [] IN MID-AIR
PF594: ARGUMENT O (GUNSLINGER ONLY)
--DARK SLAYER
When Dante uses this style, he can unleash devastating slashes (the
same as Vergil's DMC3 style) that can annihilate even the strongest
enemy (*COUGH alto angelo COUGH*).
SLASH DIMENSION F R1 + --> O (USE ON ENEMIES FAR AWAY)
SLASH DIMENSION C R1 + <-- O (USE ON ENEMIES UP CLOSE)
YAMATO COMBO S O O O
AERIAL RAVE V O O IN MID-AIR
That's the full list...well, almost.
-----------------------------------------------------------------------
------------------------------------------------------------- ----------
+++ YOUR EXISTANCE IS A CRIME - KNOWING YOUR ENEMY +++
This list will explain the strategies for defeating each and every
single enemy.
--SCARECROW (LEG & ARM)
--CHIMERA SCARECROW
--MEGA SCARECROW
Aside from the occasional cheap attack, all the scarecrows are quite
easy to dispatch with some hard combos and Busters.
--CHIMERA SEED
Simply tear this thing apart with a Buster grab or Stinger.
--FROST
--ASSAULT
--CHIMERA ASSAULT
Aerial attacks are the key to defeating these guys. Launch them into
the air and then use an aerial combo + mid-air Buster grab.
--ANGELO BIANCO
--ALTO ANGELO
These guys all have a weak spot: their backs. While they can block all
your attacks, it leaves them vulnerable from the back, so roll or jump
behind them and just whack away and laugh.
--MEPHISTO
--FAUST
These guys are weak against the Buster punch (for Nero) and the Coyote-
A (for Dante). Weaken them with these attacks to reveal their true form
and then just wail away on their weak bodies.
--FAULT
These things cannot be killed but you can shove two quick Stingers in
their face to unleash some Green Orbs.
--GLADIUS
--CUTLASS
--BASILISKS
The Gladius and Cutlass are all victims to the Grim Grip. Simply grab
them and then wail away with hard combos. In Dante's case, use the
Coyote-A to stop them in their tracks. As for the Basilisks, just use
projectiles against them.
--BLITZ
This douchebag only appears twice in the game (in Dante's missions) and
makes cameo appearances in Mission 19 (if you're unlucky to get him).
So far, the only way to stop him is to shoot a nonstop barrage of
bullets at him until he gets knocked out. If you attack him while he's
still charged up, you lose a chunk of health and he doesn't get hurt!
WTF?!? Once he gets knocked out from lots of bullets, wail away at his
weak body. After he gets knocked out twice, he turns red and starts
blasting the place. Dodge the blasts and then he'll just explode.
-----------------------------------------------------------------------
----------------------------------------------------- ------------------
+++ BULLET IN THE HEAD - ADVANCED TIPS & TACTICS +++
--ABUSE THE BUSTER GRAB
Nero has a special grab move for all the enemies (and bosses) in the
game. Abuse the Buster on all of them to get the full benefit of the
combat system.
--REV UP BEFORE FIGHTING ENEMIES
Rev up the Red Queen to max power just before jumping into battle. If
you know that a certain enemy might require some extra juice to defeat,
then Rev up before you encounter them!
--INSTANT REV IS ONLY FOR ADVANCED PLAYERS
If you have impeccably perfect timing, then using the Instant Rev will
be helpful when fighting most of your enemies. But it is less likely
that you'll be using it after Mission 5, so stick with manual Revving.
--DON'T BE AFRAID TO USE HEALING ITEMS
A lot of so-called "advanced" DMC players might look down upon you for
using healing items. Those reprehensible pricks can BITE ME. If you
need to use a Healing Item, then DO IT. It will affect your ranking by
a small margin but that shouldn't discourage you!
--I DRINK YOUR MILKSHAKE! I DRINK IT UP!
Healing Items are not cheap in this game. Fortunately, you are allowed
to replay previous missions to gather up as much Red Orbs as needed.
Replay a mission as much as you want and then purchase all that you
need on the next mission. This method is known as "farming".
--YOU DON'T NEED TO PURCHASE EVERY SINGLE UPGRADE
There are a few essential moves that Nero and Dante need while the rest
are just additions. For example, you don't really need to purchase the
Air Hike simply because it doesn't make combat any easier. But if you
are a whore for Achievement Points...then by all means, buy them all!
--DEVIL TRIGGER IS NOT A NECESSITY
Is it possible to defeat all the bosses in the game without ever having
to activate DT? ABSO-DAMN-LUTELY! I would consider you more of a REAL
advanced player if you can get through the entire game without using
that pesky Devil Trigger (especially on DMD Mode).
=======================================================================
============================================================= ==========
=======================================================================
+++ ANGER IS A GIFT - THE WALKTHROUGH +++
_ _____ __ __ __________ _____ ____ __ _________ __
| | /| / / _ | / / / //_/_ __/ // / _ \/ __ \/ / / / ___/ // /
| |/ |/ / __ |/ /__/ ,< / / / _ / , _/ /_/ / /_/ / (_ / _ /
|__/|__/_/ |_/____/_/|_| /_/ /_//_/_/|_|\____/\____/\___/_//_/
=======================================================================
============================================================= ==========
=======================================================================
+++ MISSION 1 - BIRDS OF A FEATHER +++
__ _______________________ _ __ ___
/ |/ / _/ __/ __/ _/ __ \/ |/ / < /
/ /|_/ // /_\ \_\ \_/ // /_/ / / / /
/_/ /_/___/___/___/___/\____/_/|_/ /_/
--MAIN OBJECTIVE: FACE OFF AGAINST THE MYSTERIOUS ASSASSIN
Rock and roll time! This mission is literally a Tutorial on the basics
of combat (only it's against Dante). A set of instructions will appear
onscreen and all you need to do is follow it. Sound easy?
INSTRUCTION #1: ATTACK WITH YOUR GUNS WITHOUT LETTING YOUR ENEMY GET
TOO CLOSE! (5/5)
INSTRUCTION #2: JUMP TO AVOID YOUR ENEMY'S GUNFIRE!** (3/3)
**Wait for Dante to do a backflip and fire at you BEFORE jumping. Once
Dante starts blasting, simply jump straight up.
INSTRUCTION #3: PERFORM A SIDE ROLL TO AVOID YOUR ENEMY'S GUNFIRE!
(3/3)
INSTRUCTION #4: BLAST YOUR ENEMY WITH A SWORD COMBO (3/3)
INSTRUCTION #5: USE THE HIGH ROLLER TECHNIQUE TO BLAST YOUR ENEMY INTO
THE AIR! (3/3)
INSTRUCTION #6: DEAL BIG DAMAGE WITH THE BUSTER! (3/3)
Once all that foreplay is over with, its boss battle time!
-----------------------------------------------------------------------
-------------------------------------------------------- ---------------
+++ BOSS BATTLE: DANTE +++
____ ___ _ ______________
/ __ \/ | / | / /_ __/ ____/
/ / / / /| | / |/ / / / / __/
/ /_/ / ___ |/ /| / / / / /___
/_____/_/ |_/_/ |_/ /_/ /_____/
This battle should not be too difficult to complete. For most of this
battle, Dante will only do three moves:
--TAUNT
--RAPID GUNFIRE
--HELM BREAKER
Stay in close to Dante (so that he doesn't use his guns) and perform
some hard combos on him. You won't be able to do a full aerial combo on
him, so stick with regular combos instead. Dante will be evasive of the
Buster attack, but don't hesitate to use the Buster on him anyway.
Keep up the pressure on him and, while you're at it, Taunt him as well.
Defeat Dante to complete the mission.
\ |_ _| __| __|_ _| _ \ \ |
|\/ | | \__ \\__ \ | ( | . |
_| _|___|____/____/___|\___/ _|\_|
__| _ \ \ | _ \ | __|__ __| __|
( ( | |\/ | __/ | _| | _|
\___|\___/ _| _|_| ____|___| _| ___|
=======================================================================
======================================================= ================
+++ MISSION 2 - LA PORTE DE L'ENFER +++
__ _______________________ _ __ ___
/ |/ / _/ __/ __/ _/ __ \/ |/ / |_ |
/ /|_/ // /_\ \_\ \_/ // /_/ / / / __/
/_/ /_/___/___/___/___/\____/_/|_/ /____/
--MAIN OBJECTIVE: HEAD TO FORTUNA CASTLE
++AREA: OPERA HOUSE PLAZA
--OBJECTIVE: ENTER THE STOREHOUSE
Head north and make your way to the opera gates. A couple of Scarecrows
will appear for you to eliminate. Test out your hard combos and
eliminate them one by one.
Once you're done fooling with them, go to the right side of the opera
gates to see a light blue door (the camera angle will change). Enter
inside to the Storehouse for a short cutscene.
As you enter the storehouse, you'll see a giant Red Orb hidden in an
upper alcove (it's a Gold Orb in the Xbox 360 version). To retrieve it,
jump towards the wall and Nero will do a Kick Jump. Grab it and
continue going up the stairs to the next area.
--OBJECTIVE: TEST OUT THE BUSTER GRAB
Eliminate the three enemies that appear here by testing out Nero's grab
move. Or if you already discovered it, then screw it! Kill 'em off
already! Once that's done, exit outside.
++AREA: CATHEDRAL
--OBJECTIVE: OBTAIN THE EVIL LEGACY
Enter the next doorway to the Cathedral. Make your way all the way to
the bottom of the area and approach the large blue altar to receive a
new power: EVIL LEGACY. This new power will allow Nero to extend the
Devil-Bringer and use it to grab far away objects.
Before you approach the blue crest, explore the area for some goodies
first! On the second floor are some cages (or prison cells). There is a
Vital Star S and a Green Orb to collect using the Grim Grip.
Once all the stuff is collected, approach the glowing blue crest in the
center of the room and use the Grim Grip move to catapult to a higher
area. Look for the next blue crest and catapult to the exit. Before you
exit the Cathedral, use the Grim Grip to grab the large Red Orb!
++AREA: TERRACE/BUSINESS DISTRICT
--OBJECTIVE: START YOUR FIRST SECRET MISSION
--OBJECTIVE: FIND THE BLUE ORB FRAGMENT
Look for more blue crests and catapult your way across the area. As you
land on the first terrace, approach the large object and examine it to
begin your first Secret Mission.
-----------------------------------------------------------------------
+++ SECRET MISSION 01: ANNIHILATION +++
For this mission, Nero has 60 seconds to eliminate eight Scarecrows. As
easy as it sounds, you may not be able to kill them all that quickly
without some juice. To kill them all quicker, use Nero's Instant Rev
(from the EX-Gauge) to power up his sword after each attack. Rely on
using sword combos and try NOT to use too many aerial Buster attacks.
For your effort, Nero will receive his first Blue Orb Fragment!
Copy and paste this URL to see how to complete this mission:
http://www.gametrailers.com/player/usermovies/173235.html
-----------------------------------------------------------------------
Once you're done, continue with the mission. Grapple to the next
terrace and eliminate the enemies that block the way until you reach
the next area.
--OBJECTIVE: TEST OUT THE SNATCH MOVE (that's what she said)
Eliminate some more enemies using the new Snatch move and then exit.
++AREA: RESIDENTIAL DISTRICT
--OBJECTIVE: FIND THE BLUE ORB FRAGMENT
Jump down to the lower area to find some more dummies to eliminate.
Kill them off and then let's do some exploring! Mid-way through the
area, you'll notice a large glowing Red Orb statue. Approach the statue
and destroy it to unleash bunches of Red Orbs. After the statue is
destroyed, jump down and make a left turn near the statue to find an
alley with more Red Orbs.
Jump to the rooftops to find a more Red Orbs and the Blue Orb Fragment
in a hard-to-see corner! Jump down towards the exit and you'll see a
small grassy field with a watchtower near the ledge. Use a Kick Jump on
the tower to land on the top of it to find a large gaggle of Red Orbs!
Jump down and then hightail it to the exit door.
++AREA: PORT CAERULA
--OBJECTIVE: ACTIVATE THE BRIDGE
Navigate through the port and find the blue crest. Catapult to the next
area and then enter the Customs House. Once you enter, more enemies
will emerge. WHATEVER.
Approach the fiery blue mechanism and attack it until the blue energy
blocking the way dissipates. Jump up to the next area and then approach
the controls to activate the bridge. Now exit the Customs House and
head back to the previous area.
Catapult outta there and make your way to the next area where you
activated the bridge. Kill more fatties and then exit the area.
++AREA: FIRST MINING AREA
--OBJECTIVE: FIND THE BLUE ORB FRAGMENT
Enter the next area and jump down to find a large collection of Red
Orbs in the waterway. Now approach the Grim Grip and grapple to the
upper ledge.
Notice that there is a Divinity Statue on the right and a blue Combat
Adjusticator on the left. Approach the Adjusticator and start hammering
some mixed combos at it. Keep striking it until Nero receives a BRUTAL
rating and this will unleash a Blue Orb Fragment!
Once you're done, stock up at the Divinity Statue if you need to and
then exit the area.
++AREA: FERRUM HILLS
Head up the stairs to trigger a cutscene with the hi-larious Berial!
-----------------------------------------------------------------------
------------------------------------------------------ -----------------
+++ BOSS BATTLE: BERIAL +++
____ __________ _______ __
/ __ )/ ____/ __ \/ _/ | / /
/ __ / __/ / /_/ // // /| | / /
/ /_/ / /___/ _, _// // ___ |/ /___
/_____/_____/_/ |_/___/_/ |_/_____/
B-boy is a pretty strong boss with lots of heavy firepower up his fiery
arsenal. He likes to use heavy swipes with his sword and the occasional
jumping attack. B-boy has two main attacks that he uses a lot:
--ARMAGEDDON
When B-boy flames out and loses a large chunk of health, he initiates a
deathblow explosion attack followed by an aftershock. This CAN be
avoided by simply running away BEFORE he initiates the attack.
--FIRE PITS
He will punch the ground to initiate this attack. Simply use evasion
rolls as they fire up underneath Nero.
The main way to defeat Berial is to use the Devil-Bringer to catapult
above his head. Approach Berial and catapult towards him and then
perform a mid-air combo. Be quick though! Before Nero lands on the
ground from the combo, continue to catapult above B-boy's head and
attack him in mid-air as he walks around the arena.
Continue the aerial assault on Berial's head (while evading his sword
attacks) until he flames out and keels over in pain. When he's down,
approach him and use the Devil-Bringer to trigger a cool grab move on
him to throw him back. After Berial gets knocked out, he launches his
Armageddon attack. RUN AWAY! If you don't run, you'll get caught in the
Armageddon attack! To recover any lost health, have Berial destroy the
houses to unleash some Green Orbs. Keep catapulting and slashing away
at his head until B-boy is down and out.
After the cutscene, enter the stairway and go all the way to the top of
the hill to complete the mission.
\ |_ _| __| __|_ _| _ \ \ |
|\/ | | \__ \\__ \ | ( | . |
_| _|___|____/____/___|\___/ _|\_|
__| _ \ \ | _ \ | __|__ __| __|
( ( | |\/ | __/ | _| | _|
\___|\___/ _| _|_| ____|___| _| ___|
=======================================================================
========================================================= ==============
=======================================================================
+++ MISSION 3 - THE WHITE WING +++
__ _______________________ _ __ ____
/ |/ / _/ __/ __/ _/ __ \/ |/ / |_ /
/ /|_/ // /_\ \_\ \_/ // /_/ / / _/_ <
/_/ /_/___/___/___/___/\____/_/|_/ /____/
--MAIN OBJECTIVE: SEARCH THE FORTUNA CASTLE
++AREA: SECOND MINING AREA
Make your way down the tracks and make a hard left turn at the first
intersection. Aside from the enemies, you'll see a barricade blocking a
Red Orb statue. Break down the wall and start getting those Red Orbs!
Once that's over with, eliminate those delicate little flowers and
continue down the mine to the waterfall area. Jump up to the top of the
area by using the Grim Grips floating above.
--OBJECTIVE: FIND THE BLUE ORB FRAGMENT
As soon as Nero grapples to the top, you'll notice there are two more
Grim Grips high above. Jump towards them and grapple them. When Nero
grapples the second one, do a kick jump on the wall to jump higher and
you will see THREE more Grim Grips AND a Blue Orb Fragment. Grapple
past those grips to land on the platform with the Blue Orb Fragment!
Believe it or not, there is ANOTHER Blue Orb Fragment in this cave!
Read the info below to find out how to reach this well-hidden item
-----------------------------------------------------------------------
--OBJECTIVE: FIND ANOTHER BLUE ORB FRAGMENT
In the same area where you found the first fragment, there is well-
hidden path across the second mining entrance doorway (where you
encounter some more scarecrows). To reach that hidden path, Nero needs
to use the Streak to jump across the chasm and then perform a Roulette
Spin attack to elevate higher and then an Air Hike to make it toward
the hidden ledge. Break down the wall to find the Blue Orb Fragment
hiding inside a mine cart in the alcove!
Copy and paste this URL to see how to reach this elusive fragment:
http://www.dailymotion.com/video/x4igmg_dmc4-mission-3-blue-orb-
fragment_videogames
Big thanks to federleezy fo' sheezy for this tip!
-----------------------------------------------------------------------
Now jump back to the mining entrance and enter the next area to
eliminate some more baddies. But before you exit the area...
--OBJECTIVE: OBTAIN A YELLOW ORB
There is a hidden alcove just near the exit of the mine shaft. Make a
left turn and you'll find a YELLOW ORB (it's a Vital Star M in the Xbox
version)! This item resurrects you in mid-battle in case you perish.
Grab it and then leave.
++AREA: FORTUNA CASTLE GATES
Make your way to the upper left side of the hill to find a large Red
Orb sitting on top of a ledge. Jump up and grab it and continue down
the hill to the next area. Destroy the small pillars to restore health
and continue towards the bridge to trigger a cutscene with a new enemy.
--NEW ENEMY: FROST
After the cutscene, it's Twing-Twang time! The Frosts are a strong and
sneaky bunch and you'll need to be on your feet to defeat them. They
like to toss ice projectiles and attack from above. Evade their
projectiles and use hard aerial combos on them to defeat them. For
better results, try to battle all the Frosts close together. When Nero
uses the Buster on them, they will get hit as he spins them around, so
get to it. The more Busters, the better!
--OBJECTIVE: FIND THE SECRET RED ORBS
When all three Frosts are toast, the red energy will disperse. Do NOT
leave the area just yet! There is a stairway next to the large pillar
structure that leads all the way back up to the Fortuna Castle Gate
area. Does it make any difference? Not really, but just so you know.
Also, in the area where you encountered the Frosts are four large
pillars. Jump and land on top of two of the pillars to reveal a large
gaggle of Red Orbs. There's nothing else to do in this area, so make
your way to Fortuna Castle to trigger a cutscene with the BOOBTASTIC
extraordinaire Gloria! It's just a full blown areola-palooza! When the
cutscene ends, enter the castle.
++AREA: THE GRAND HALL
There is nothing to do inside the Grand Hall (well, except break open
the chairs and pews for Red Orbs). The upper part of the room is
blocked by blue energy, so ignore it. The Grand Hall has two doors: a
Green door on the left side (near the Divinity Statue) and a Red door
on the right side of the room. Enter the GREEN door to the next area.
++AREA: LARGE HALL
--OBJECTIVE: ENTER THE TORTURE CHAMBER
This giant hallway is filled with Scarecrows and some Gyro Blades.
Ignore the Gyro Blades for now. Destroy the enemies if you want and
then explore the hallway. You'll notice that when you make it to the
other side of the hall, the Red door exit will lead Nero BACK into the
Grand Hall. When you're done exploring the large hallway, go back to
the other side (near the Green door) and look for the side hall with
another Red door.
++AREA: TORTURE CHAMBER
Enemies will appear, so get to eliminating them! When all of them are
gone, enter the next room and go up the stairs. It's PUZZLE TIME!
-----------------------------------------------------------------------
+++ TORTURE CHAMBER PUZZLE +++
On your first try, this puzzle might seem difficult, but its not. If
Nero screws up the puzzle or he hits the spikes on the roof, he lands
to the bottom of the Torture Room and has to fight some enemies. This
will happen every time you screw up, so BE CAREFUL! Now stand on the
blue crest and use the Grim Grip to land on the first ledge. Catapult
to the very next ledge but DO NOT move just yet!
Notice that there are TWO Grim Grips: one in the middle and one behind
it that moves left to right. When the moving Grip is within the middle,
catapult twice to the next ledge and then WAIT! Three more Grim Grips
will appear. Wait for the closest one to appear and then quickly
catapult three times to the next ledge and then WAIT!
As soon as Nero lands, wait for the three previous Grim Grips to
disappear. Now TWO more Grips will appear: one that appears and
disappears and one stationary Grip behind it. When the Grips appear,
catapult to the next ledge and then WAIT!
Three final Grips will appear: one near Nero, another moving Grip in
the middle, and a stationary Grip behind it. Time your catapults
correctly and Nero will land in the narrow hallway! WHEW-WEE! Enter
through the doorway to the next area.
If you're still having trouble with this puzzle, copy and paste this
URL to see how it's done:
http://www.dailymotion.com/video/x4aq9d_dmc4-torture-room-
puzzle_videogames
-----------------------------------------------------------------------
++AREA: GRAND HALL
You will end up back in the Grand Hall. Make your way to the adjacent
side (the right side of the hall). See those Red Orbs on the wall? Jump
towards the wall to grab the first one and then use a Kick Jump + the
Grim Grip to grab the Red Orb up on top. Now exit the area using the
Red door.
++AREA: CENTRAL COURTYARD
As you make your way up the stairs, Rev up the Red Queen to full
capacity. Make your way down the balcony terrace to encounter two
Frosts. Eliminate them with a revved up attack and use hard aerial
combos on them. If you are taking too much damage from them, then EVADE
by rolling towards them and battling them close together. Once the
Frosts are gone, exit the terrace using the other doorway.
++AREA: FORIS FALLS
There are no enemies here, so make your way down the stairs. Go all the
way down to the bottom of the terrace to see a strange pink-colored
light pole. Above the pole is a Vital Star L. To retrieve it, use a
Kick Jump and Grim Grip to grab it.
With the item in your stash, go up the stairs and exit the area (ignore
the red Combat Adjusticator).
++AREA: CENTRAL COURTYARD
Yup, it's the same place, but only on the other side. Two Frosts will
appear (again), so Rev up and bring the pain! Exit the area using the
stairs to go back inside to the Grand Hall.
++AREA: GRAND HALL
--OBJECTIVE: FIND THE BLUE ORB FRAGMENT
Approach the fiery blue mechanism and strike it until it releases the
blue energy in the room. But before you do anything else, there is a
Blue Orb Fragment just itching to be found. Just near the newly opened
doorway is a large mirror on the wall. Jump up and smash it with combos
to reveal a secret alcove with a Blue Orb Fragment floating inside!
Alright, now enter the newly opened doorway and exit to the next area.
++AREA: GALLERY
As you enter the Gallery, some more scarecrow enemies will appear.
Snuff them all out to clear the area. Now exit to the next area.
++AREA: LIBRARY
--OBJECTIVE: OBTAIN THE ANIMA MERCURY
Approach the Divinity Statue and power-up whatever you need to power
up. The next area will be a sub-boss battle, so be prepared!
-----------------------------------------------------------------------
---------------------------------------------------- -------------------